Thursday 16 October 2014

Update: 17/10/2014

So I went back on some of my posts and I felt some of them needed to be updated. So here are the list of updates on previous articles.

Deck Weaknesses: A guide to how to fight each World!: Massive update to accompany new testing and support and added the new Darkness Dragon World and Legend World guides as a way to give my first impressions of them.

Deck Building Basics: Fixed up a few of the staple cards to better reflect the new support for each world, but have yet to put in Darkness Dragon World or Legend World.

And a few light touch ups on a few of the wording in other articles.

On a side note, Future Fighters Cast episode 2 has finally been recorded and is now first in line for my editing queue. That will hopefully be up by next week, probably this weekend. Also due to myself almost being out of school, my you-tube videos will start being more active as a whole, however due to this being a project I would do during my spare sessions at school, this blog may lack content for the most part, so ill try and do more for it when I'm not making videos or building my RPG. Oh yea I never mentioned that I'm building a game before. You see I Love making games, and while I have made Trading Card Game prototypes before, I've been mucking around on RPG maker to create a new game. I may keep you guys updated on that but for now I've just been trying to get the battle system to work, quite tough actually. That's all for today, I'll see you guys next time, Giraton Out.

Monday 13 October 2014

The Centre: What I think of the current meta game's stratergies.

I like what this does,
for more than you think.
Ever since dungeon world was released, I have been seeing less and less situations where a monster in the centre actually helps. This trend can easily be shown in the 3 biggest meta game decks, Dragon, Dungeon and Danger. Dragon has multiple forms of its decks, but the two most popular right now are Thunder Knights and Jackknife, and even Sky Knights, as bad as they are, still count on an open centre and they are the newest archetype for dragon world. Dungeon uses Glory Seeker and other Adventurers weapons to both provide a target for Tetsuya and Tasuku and get that extra damage in. Danger was the original open centre deck, but before EB02 even they needed a centre monster, but as soon as they got the set, they changed from having a centre monster about 45% of the time to having a centre monster only on turn 1 or 2 just to stall for a weapon. My current Danger build only uses a centre monster if its Wall Lizard turn 1 or if I'm up against Seiger and I have Golem. These situations surprisingly come often enough to mix up a few of the games, but are not something I rely on for most games. The main reason for this change of play with most decks is because Dungeon paved the way to consistent 8 damage penetrate with an impact cheap enough to finish the job and not only that, but the impact was searchable. Scary if you have a monster in the centre, but relatively easy to deal with if you have open centre nulls like green dragon shield and battle aura circle. This is a worrying trend.

Monday 6 October 2014

Play Styles and How I Play

So with EB02 being out for some time and Set 4 just gone through its pre-releases, I wanted to discuss play styles because allot is going to change in how people play Buddyfight. Play styles are, well, your style of playing the game. They are different for every person but there are two main factors: Personal preference and what deck you play. Your deck will be more influential in how you play, but everyone's play style is different because everyone is different in how they think in one way or another. What you should realise and hopefully you have, is that your play style WILL CHANGE over time, even with the same kind of deck. Also how you play determines hat deck you should try out. Work out how you play before deciding your main deck to go with, because even as worlds are still coming out you should work out how you play before deciding to go with a new deck.

Tuesday 19 August 2014

The Buddyfight Bootcamp Experiment: Week 2

So there have been issues with this experiment, mainly at the fact that while two of the subjects have completed the hearthstone goal, one remains. As such today I will pass the Hearthstone part and continue the experiment, with subject 3, the one who did not complete the hearthstone section, will still need to complete it before part 4 of this but I will get him to go onto card research anyway.

The Hearthstone section for subject 1 and 2 was quite difficult, as getting their decks to level 10 then reaching rank 20 seemed a little much, but both made it. I may have to supply more tips then I would have liked to subject 3.

For part 3, I need to create a list of all the important cards in Buddyfight and their abilities, then explain how each card works to them in detail before letting them research the cards themselves for part 4, the quiz. I will supply them with the list today. Hopefully this will be the part where they start taking this experiment seriously.

So that's what is happening, I will keep you guys updated.

Wednesday 6 August 2014

The Buddyfight Boot Camp Experiment: Day 1

So the worlds are coming up for all busiroad events and I have to prepare for it in the best way possible. However, I also have a few friends I help regularly that play Buddyfight. I build their decks for them, I teach them not only how to play but how to be good at the game, in fact they are the reason I made this blog. However, lately I've been having trouble pushing them to become better than myself, and they complain they can't beat me. As such I came up with a plan to help push them to their ultimate TCG potential. That is the Buddyfight Boot Camp Experiment (not that they know this is an experiment). I have 3 subjects that I must make into the ultimate Buddyfight players and be able to compete at my level or above in a 3 week plan. Here is the plan:

Thursday 17 July 2014

Deck Weaknesses: A guide to how to fight each World!

NOTE! THIS POST IS SERIOUSLY OUTDATED! I AM WORKING ON A NEW POST WHICH WILL COVER INDIVIDUAL DECKS RATHER THAN WORLDS AND BE UPDATED TO THE CURRENT META! USE THIS POST ONLY AS A REFERENCE TO THE PAST!

As with any Trading Card Game, no deck is perfect. Each deck has a weakness that can be exploited. For buddyfight, currently these weaknesses are quite clear for every world but dragon world, though dragon has weaknesses dependent on what kind of deck its running. Today I will be going over the current most popular builds for each world and going over their weaknesses. This is knowledge I have exploited myself during tournaments such as the buddy challenge, and is must have knowledge for any competitive player. Yes this is basically learning the meta, but I won't be going over everything, so don't think this knowledge is everything you need to know. This is also both my opinion and experiences with each world, so it may not be correct.

Sunday 22 June 2014

The Australian Buddy Challenge

So I entered the buddy challenge in Australia and man it was a great experience so today I'm going to tell you all of my experiences. However, this is just a brief overview, I will have my entire thoughts will be on the next episode of the Future Fighters Cast podcast.

So first, I did not win, but I did get to the top 8. There were about 37 players with about half playing Dragon World, about another quarter playing Wizards (am unsure if there were any 72 Pillars entered), and the rest were split between Katana and Danger with no Ancient World. The top 8 consisted of 1 magic world deck, 3 Danger world decks (including my own) and 4 Dragon World decks. I think all my games were against Dragon World, put it was fun anyway. One battle I had would have me lose through Galvanic Feather Dragon burning me to death as I tried to kill it with Khan only to be stopped by an endless stream of dragon shields. I won the next two matches against that player, but man that was a fun loss that I didn't even think was possible. The games were really tough (except for one preliminaries match), the giveaways were in the plenty and the set up was professional and had no problems with judging, between matches or the set up. On terms of players skills, i was one of the better players there, with the top player beating me through top deck and the 3rd place player completely thrashing me, I find it difficult to imagine there were many more players that where of their level. However, for the average, casual player, you weren't going to win often. Out of what i saw out of the Weiss side of things, they had twice as many players but ran just as smoothly, Neko Cards employees and volunteers know how to run a smooth event.

So thats just an overview of the event, if you want my deck list its here: http://www.tradecardsonline.com/im/showDeck/deck_id/528862 and I will have more to talk about in the podcast, which will be on YouTube on this channel: https://www.youtube.com/channel/UCI-g6hJUYqw-lzCQ_9SMa5Q my slightly more updated deck list is also on that channel, but it didn't change much. I might even have an interview with the winner.