Friday, 25 April 2014
Future Fighters' Cast now Online!
Our first podcast has been released to the inter-webs in the form of a YouTube video. Check it out if you can. We talk about a whole bunch of things all related to buddyfight even surprising ourselves with our thoughts (or at-least I do). You can see the first episode here: https://www.youtube.com/channel/UCI-g6hJUYqw-lzCQ_9SMa5Q We plan to do more and even make mini episodes to give our thoughts on specific parts of buddyfight. So come join us!
Wednesday, 9 April 2014
So you wanna be better at collectable card games?
Play Hearthstone......
What you want more? Seriously the game hearthstone teaches every basic strategy in the game that can easily apply to other games, has an awesome way of bringing more games out of you and you don't have to spend any money, you can but I haven't....yet. Simply playing the game can make you play any CCG/TCG better, it's worked for me. Anyone can easily pick up the game and learn allot, even experienced players can learn a thing or two from it.
If you can't be bothered though, here are a few quick tips (note, this is basic stuff and advanced players will know this stuff):
What you want more? Seriously the game hearthstone teaches every basic strategy in the game that can easily apply to other games, has an awesome way of bringing more games out of you and you don't have to spend any money, you can but I haven't....yet. Simply playing the game can make you play any CCG/TCG better, it's worked for me. Anyone can easily pick up the game and learn allot, even experienced players can learn a thing or two from it.
If you can't be bothered though, here are a few quick tips (note, this is basic stuff and advanced players will know this stuff):
- Card Advantage: Above anything this is important. This is above all a must needed strategy and even more so in buddyfight with it's lack of card draw. Card advantage is simply having more cards than your opponent, and this can be done with card draw, double attack, soul guard, ect. What you want to do is use as little cards as possible to get rid of as many of the opponents cards as possible. Allot of new players in any game tend to end up with a low number of cards in their hand. This is because new players don't pay attention to how many cards both players have and simply just throw down their most powerful cards. Size 3 are (in my opinion) good in this aspect because they can be a clear example of how to gain advantage, as they can rid of everything you opponent has and waste opponent's cards to get rid of it. If you want a quick guide watch this (and yes it's a hearthstone video): https://www.youtube.com/watch?v=nxN7i1sh29I
- Resource management: I'm going to have a full blog post on this and card advantage but basically its the gauge version of card advantage. You have to manage your resources (gauge and life) to get the most effective use out of your resources. This is the big reason to hate size 3 cards as they are eater of resources, they are hungry for them, and they don't necessarily give back in card advantage.
- Learn the Cards: If you know all the cards you know what to expect, simple as that.
- Learn the Meta: learn what people are using and make a deck that can counter such deck. Don't follow the crowd and think for yourself. One that net decks is predictable.
- Practice: any game, any activity in general, you can only get better by repeating the activity over and over. learn from your mistakes and don't complain, keep calm and look over what you did wrong, what really did come up to luck and what was truly the opposing player being better than you.
So yea, hope this helps and seriously, hearthstone will make you a better player in any TCG/CCG. It's so simple it simply just makes you better. It's a crash course in card games.
Sunday, 6 April 2014
Buddyfight: My first experiences, thoughts and strategy
(Note: this was meant to be my first post, forgot about it)
Future Card Buddyfight
is a weird game. I myself don’t know why I like it so much compared
to other card games. I think it's because it has something that I
have felt only twice before, the beginning of a game with beaming
potential, but more on fun rather than seriousness, the sense I felt
when I started card fight vanguard and when I was a kid starting
yu-gi-oh. It is a feeling I have attributed to fun, nostalgia and
thought. I wish I had a name for it. All I know is when I feel this,
I know I will stay with the game for along time. So today I'm am
sharing my general thoughts and what I have learned from this and
other games that will help my future play.
Now how does such a
game with what seems to be a luck based system work to a point where
one could consistently win? Its knowledge and prediction. The trick
is to know when to attack and when to hold back and try and fend your
opponent off, and you do this by working out what they most likely
have, and working out how they are playing to deduce what they have
in their hand. This is oddly difficult to teach and apparently to
pick up. I seemed to have picked it up out of no where and have
trouble teaching it to others. Maybe it is just luck and I just make
the most of it. I don't know but ill try my best to tell you.
Now, not going to lie
but I lost horribly in my first tournament for buddyfight....and
vanguard.....and beyblade.....and pokemon. I’ve never been one to
come up with strong starts even if everyone else is just as
experienced as me. However, I've always looked at a loss as a
learning experience. That buddyfight tournament was the first in
Melbourne, and in the last fight I lost even though at one point I
had 13 life to 2 (Damn Turtle Dragon), and my losses early on allowed
me to learn how people think the game is played, and allow me to
learn how to turn that against them. I think the greatest push for me
to play the game was hipster-ism, I wanted to play the game that no
one took seriously. So far I've enjoyed that aspect oddly enough, as
I've found enough people to play with, but not too many that I feel
overwhelmed like I had been for vanguard. It was also new, so
researching all the cards was quite easy, and like pokemon, once you
get a few hundred cards memorised, the rest come together quite
quickly once a new set is released. This has been key as knowing what
is most common in decks and what cards are good allow you to easily
work out how your opponent is playing and what they could and might
do. Not that my training partners have been great.
At the time of writing
this, I have fought 2 magic decks and one chess deck. While I did win
those matches, they were close as I was unsure how the decks worked
as a whole. The trick to winning is knowing what they can and cannot
do, and if I don’t know my opponents then I'm just pulling what I
can of the deck and most likely running out of cards and hoping for
the best. You don’t want that, so having a variety of opponents is
always a good thing. Unfortunately, while I can go out and fight
other decks, my 2 main opponents are both dragon world players, and
that makes it difficult to learn how other worlds play. If you have a
variety of opponents, make the most of it, you will need it. If you
don’t have a variety of opponents, there is one way to play against
a variety of people, and that’s though a little site called trade
cards online. Probably the best why to play the game online for now
and already has a rather decent community on it. Go check it out.
Next up is deck
building, and it really depends on what world you are playing, but
know what you have access to, know what you need to get and know your
meta game. For those who don’t know, a Meta Game is a game within a
game, the deep part of any collectable game, paper, figure or
digital. It is what can counter what and what is strong and weak. It
is what players use most often. A healthy meta will rotate the
strongest part to a new strongest regularly, whether with new options
or with new combinations discovered by the players. Know what the
local players use most and play it to the best of your advantage by
using cards that really fight the meta and who knows, your style of
deck may just be the next big deck! Cost, however, is always a big
part of any collectable card game. You must understand that any big
game will cost money to have the best selection and parts around.
Almost no trading card game with a competitive scene has an average
competitive deck cost for a deck under $100 (if you buy each card
individually, and can be more or less with booster packs, normally
more) and this aspect shocks allot of new players. Fortunately, if
you start buddyfight now with a danger world deck, your complete deck
shouldn't cost more than $70 unless you want all the shiny stuff. The
trick is working out your budget and what you like. Net decking (the
act of copying a deck off the internet) isn't always a bad thing, and
while it does lower creativity, it will give you a scope of how much
you need to spend and what works as far as the player base has worked
out. If you want more tips on deck building, check out my podcast on
buddyfight where we go over what makes a good card.
So that’s it for my
first experiences, thoughts and strats for buddyfight. Hope this
helped you look at this game at-least in a new light or help you win
more. If you want more of my thoughts and also a few of my companions
thoughts, I am planing to create a podcast for iTunes and you-tube, Future Cast, where we sit
for about an hour talking buddyfight strategy, news and general
thoughts. I also have a you-tube channel that I use from time to time
to post videos. So I hope to see you around, Giraton out!
Saturday, 5 April 2014
Aggression: When to attack and when to defend
A key to
most card games is knowing when to attack and when to be a little
more defensive, and this is even more important in buddyfight. Allot
of new players tend to just attack or destroy every monster they see,
but the key to winning is knowing when to attack a player and when to
attack all the opposing monsters. A good turn is when you do both,
but I will get to that another time. This post will help you learn
when to strike and when to lean back a little.

So now that
we got those out of the way, lets look at our two play styles.
Attacking is when you want to deal as much damage to your opponent as
possible. It involves having creatures with strong critical values
attacking the player, and cards that can clear the center and maybe
deal a bit more damage while doing so with the penetrate ability.
This is when you need to deal allot of damage quickly but not
necessarily clearing your opponents field. Defending is when you are
getting rid of anything that could threaten your survival in the game
and getting something in the middle to keep from your opponent
finishing you off. Your goal when in defense is to not lose that
turn.
So when do
you switch from attacking to defending and back again? That’s when
this comes in:
The 2 out
of 3 theory!
So new games
normally require testing to see what is the best way to win. One
particular you-tuber, Kudou Kun, had came up with one almost
instantly, and so far its hold true. It is the 2 out of 3 theory.
So what is
this theory you ask? Well the 2 out of 3 theory revolves around the
theory of doing two of three things during your turn. They are as
follows:
1. Clearing
the field.
2. Defending
yourself with a monster.
3. Dealing
damage.
While
the 2 out of 3 allows you to always go aggressive or defensive or
both and is a very solid strategy, its not something you can always
do, so try to do it as much as you can, but what if you can't? Well
look at how your opponent is playing. If they are trying to stay as
safe as possible, don't let them. If they are going out to win, don't
let them. This game revolves around if you can counter your opponents
moves and then pull your own off, a strategic tug of war as you might
say. If you can only perform one out of three, make sure its the best
one for the situation.
So
I must say this, always make sure if you can win and if you can, go
for it. Too many times I've lost because I wasn't paying attention if
I could win or try to hard to win then get hammered by their big hand
of nullify cards. Study your opponents moves, assume they always have
a nullify card and only consider winning if you know they don’t or
can get around it.
So take
these notes and see how you go. Now I've most likely missed things or
just couldn't work out how to put them into words so leave comments
bellow if you find anything I've missed or got any questions you want
answered. That's it for this post, thanks for reading. Giraton out!
All images used are from the Buddyfight Wiki, all copyrighted material is reserved by fair use.
All images used are from the Buddyfight Wiki, all copyrighted material is reserved by fair use.
Friday, 4 April 2014
Welcome to Future Fighter, the blog for all things futurecard buddyfight related!
Hello dear reader and welcome to the blog. I am Giraton. This here is my first blog so I am new at this however I am a massive card game player and upcoming game designer, so I do know what I will be talking about, however all constructive criticism is welcome. This post will just be an overview of what i will post here.
So here i will post my thoughts on the game, current strategies and deck builds as well as theory on how the game balances itself. So I hope to see you guys around, Giraton out?
So here i will post my thoughts on the game, current strategies and deck builds as well as theory on how the game balances itself. So I hope to see you guys around, Giraton out?
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