(Note: this was meant to be my first post, forgot about it)
Future Card Buddyfight
is a weird game. I myself don’t know why I like it so much compared
to other card games. I think it's because it has something that I
have felt only twice before, the beginning of a game with beaming
potential, but more on fun rather than seriousness, the sense I felt
when I started card fight vanguard and when I was a kid starting
yu-gi-oh. It is a feeling I have attributed to fun, nostalgia and
thought. I wish I had a name for it. All I know is when I feel this,
I know I will stay with the game for along time. So today I'm am
sharing my general thoughts and what I have learned from this and
other games that will help my future play.
Now how does such a
game with what seems to be a luck based system work to a point where
one could consistently win? Its knowledge and prediction. The trick
is to know when to attack and when to hold back and try and fend your
opponent off, and you do this by working out what they most likely
have, and working out how they are playing to deduce what they have
in their hand. This is oddly difficult to teach and apparently to
pick up. I seemed to have picked it up out of no where and have
trouble teaching it to others. Maybe it is just luck and I just make
the most of it. I don't know but ill try my best to tell you.
Now, not going to lie
but I lost horribly in my first tournament for buddyfight....and
vanguard.....and beyblade.....and pokemon. I’ve never been one to
come up with strong starts even if everyone else is just as
experienced as me. However, I've always looked at a loss as a
learning experience. That buddyfight tournament was the first in
Melbourne, and in the last fight I lost even though at one point I
had 13 life to 2 (Damn Turtle Dragon), and my losses early on allowed
me to learn how people think the game is played, and allow me to
learn how to turn that against them. I think the greatest push for me
to play the game was hipster-ism, I wanted to play the game that no
one took seriously. So far I've enjoyed that aspect oddly enough, as
I've found enough people to play with, but not too many that I feel
overwhelmed like I had been for vanguard. It was also new, so
researching all the cards was quite easy, and like pokemon, once you
get a few hundred cards memorised, the rest come together quite
quickly once a new set is released. This has been key as knowing what
is most common in decks and what cards are good allow you to easily
work out how your opponent is playing and what they could and might
do. Not that my training partners have been great.
At the time of writing
this, I have fought 2 magic decks and one chess deck. While I did win
those matches, they were close as I was unsure how the decks worked
as a whole. The trick to winning is knowing what they can and cannot
do, and if I don’t know my opponents then I'm just pulling what I
can of the deck and most likely running out of cards and hoping for
the best. You don’t want that, so having a variety of opponents is
always a good thing. Unfortunately, while I can go out and fight
other decks, my 2 main opponents are both dragon world players, and
that makes it difficult to learn how other worlds play. If you have a
variety of opponents, make the most of it, you will need it. If you
don’t have a variety of opponents, there is one way to play against
a variety of people, and that’s though a little site called trade
cards online. Probably the best why to play the game online for now
and already has a rather decent community on it. Go check it out.
Next up is deck
building, and it really depends on what world you are playing, but
know what you have access to, know what you need to get and know your
meta game. For those who don’t know, a Meta Game is a game within a
game, the deep part of any collectable game, paper, figure or
digital. It is what can counter what and what is strong and weak. It
is what players use most often. A healthy meta will rotate the
strongest part to a new strongest regularly, whether with new options
or with new combinations discovered by the players. Know what the
local players use most and play it to the best of your advantage by
using cards that really fight the meta and who knows, your style of
deck may just be the next big deck! Cost, however, is always a big
part of any collectable card game. You must understand that any big
game will cost money to have the best selection and parts around.
Almost no trading card game with a competitive scene has an average
competitive deck cost for a deck under $100 (if you buy each card
individually, and can be more or less with booster packs, normally
more) and this aspect shocks allot of new players. Fortunately, if
you start buddyfight now with a danger world deck, your complete deck
shouldn't cost more than $70 unless you want all the shiny stuff. The
trick is working out your budget and what you like. Net decking (the
act of copying a deck off the internet) isn't always a bad thing, and
while it does lower creativity, it will give you a scope of how much
you need to spend and what works as far as the player base has worked
out. If you want more tips on deck building, check out my podcast on
buddyfight where we go over what makes a good card.
So that’s it for my
first experiences, thoughts and strats for buddyfight. Hope this
helped you look at this game at-least in a new light or help you win
more. If you want more of my thoughts and also a few of my companions
thoughts, I am planing to create a podcast for iTunes and you-tube, Future Cast, where we sit
for about an hour talking buddyfight strategy, news and general
thoughts. I also have a you-tube channel that I use from time to time
to post videos. So I hope to see you around, Giraton out!
No comments:
Post a Comment