Thursday 16 October 2014

Update: 17/10/2014

So I went back on some of my posts and I felt some of them needed to be updated. So here are the list of updates on previous articles.

Deck Weaknesses: A guide to how to fight each World!: Massive update to accompany new testing and support and added the new Darkness Dragon World and Legend World guides as a way to give my first impressions of them.

Deck Building Basics: Fixed up a few of the staple cards to better reflect the new support for each world, but have yet to put in Darkness Dragon World or Legend World.

And a few light touch ups on a few of the wording in other articles.

On a side note, Future Fighters Cast episode 2 has finally been recorded and is now first in line for my editing queue. That will hopefully be up by next week, probably this weekend. Also due to myself almost being out of school, my you-tube videos will start being more active as a whole, however due to this being a project I would do during my spare sessions at school, this blog may lack content for the most part, so ill try and do more for it when I'm not making videos or building my RPG. Oh yea I never mentioned that I'm building a game before. You see I Love making games, and while I have made Trading Card Game prototypes before, I've been mucking around on RPG maker to create a new game. I may keep you guys updated on that but for now I've just been trying to get the battle system to work, quite tough actually. That's all for today, I'll see you guys next time, Giraton Out.

Monday 13 October 2014

The Centre: What I think of the current meta game's stratergies.

I like what this does,
for more than you think.
Ever since dungeon world was released, I have been seeing less and less situations where a monster in the centre actually helps. This trend can easily be shown in the 3 biggest meta game decks, Dragon, Dungeon and Danger. Dragon has multiple forms of its decks, but the two most popular right now are Thunder Knights and Jackknife, and even Sky Knights, as bad as they are, still count on an open centre and they are the newest archetype for dragon world. Dungeon uses Glory Seeker and other Adventurers weapons to both provide a target for Tetsuya and Tasuku and get that extra damage in. Danger was the original open centre deck, but before EB02 even they needed a centre monster, but as soon as they got the set, they changed from having a centre monster about 45% of the time to having a centre monster only on turn 1 or 2 just to stall for a weapon. My current Danger build only uses a centre monster if its Wall Lizard turn 1 or if I'm up against Seiger and I have Golem. These situations surprisingly come often enough to mix up a few of the games, but are not something I rely on for most games. The main reason for this change of play with most decks is because Dungeon paved the way to consistent 8 damage penetrate with an impact cheap enough to finish the job and not only that, but the impact was searchable. Scary if you have a monster in the centre, but relatively easy to deal with if you have open centre nulls like green dragon shield and battle aura circle. This is a worrying trend.

Monday 6 October 2014

Play Styles and How I Play

So with EB02 being out for some time and Set 4 just gone through its pre-releases, I wanted to discuss play styles because allot is going to change in how people play Buddyfight. Play styles are, well, your style of playing the game. They are different for every person but there are two main factors: Personal preference and what deck you play. Your deck will be more influential in how you play, but everyone's play style is different because everyone is different in how they think in one way or another. What you should realise and hopefully you have, is that your play style WILL CHANGE over time, even with the same kind of deck. Also how you play determines hat deck you should try out. Work out how you play before deciding your main deck to go with, because even as worlds are still coming out you should work out how you play before deciding to go with a new deck.